Greetings Slayers,
Happy new year and welcome to another Dev Update. In the last update, we discussed some of the new changes for the items.
To continue in a similar fashion, we’ll be talking about stats in today’s update.
Current Challenges
Understanding stats and how they behave is part of the main gameplay. While stats like ‘Attack’ and ‘Health’ are straightforward and easy to understand, ‘Defence’ and ‘Crit’ aren’t communicated as clearly.
Here’s what we are thinking currently to hopefully improve things:
Stats
Instead of adding more stats, we decided to stay with the 4 that we currently have: Attack, Health, Defence (with some changes) and Crit. Reason for this is we feel the 4 main stats all feel unique enough and actually work well together. add weight to player choice but not over-complicated the design.
With the addition of the combat modifiers from relics, we believe we can create a flexible yet easy to understand framework for build crafting. Here’s a breakdown of what’s currently decided.
Unchanged Stats:
Attack:
Health:
Needs to be better communicated or explained
Crit:
Modified Stats:
Defence:
Hopefully with these changes, deciding items and their stats becomes a much more interesting experience for players.
That is all for now and we will see you in the next dev update. Stay tuned!
Descent into Crimson Hollow Game:
https://bit.ly/devupdategame